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Sunny Tramways

Recreation of a concept art I found here on ArtStation, by Cycle Circle.
https://www.artstation.com/artwork/3qQzrA

I changed it a bit so it fits my needs. I hope you like it :)

I wanted to get used to Plasticity to develop my personal pipeline a bit further and it worked out. This tool is truely fantastic and I can recommend it to everyone. I did not enjoyed modelling of hardsurfaces for a long time - this changed by now.

Credit:

Sound:
https://freesound.org/people/florianreichelt/sounds/440604/ (Birds)
https://freesound.org/people/KrystofJakobe/sounds/499130/ (Tram Arrival)
https://freesound.org/people/MrAuralization/sounds/162068/ (Signal)
https://www.youtube.com/watch?v=dr5YCoV5y4g (Crickets)

Please turn the sound on.

From blockout to the final image - including color grading in Unreal.

From blockout to the final image - including color grading in Unreal.

Modular approach. Parts are freely moveable in engine and utilizing UDIMs helps to reduce unnecessary used texture space.

Modular approach. Parts are freely moveable in engine and utilizing UDIMs helps to reduce unnecessary used texture space.

The wiggle animation could be made with a skeletal mesh, but since this is pretty expensive, it's a better option to use vertex animations.

The wiggle animation could be made with a skeletal mesh, but since this is pretty expensive, it's a better option to use vertex animations.

Blueprint, compound out of two static meshes. When triggered, a timeline modifies the rotation. When done, the vertex animation is triggered and fades out over time.

Plasticity -> Retopo -> Texturing
Aimed to be used with Nanite

Plasticity -> Retopo -> Texturing
Aimed to be used with Nanite

Packed textures

Packed textures